![]() "I think to some extent, VR was a way we could fool ourselves into believing we had a way to do this. "Back in 2016, when we started this, Half-Life 3 was a terrifyingly daunting prospect," says Walker. Robin Walker was surprisingly candid when asked about Half-Life 3, however. Most of the chat is delivers similar answers to what was said when we spoke to Valve just before the Half-Life: Alyx announcement. ![]() ![]() This - and only this - is why I'll never work at Valve. They discuss the origins of the project, why it's VR only, their excitement about doors and - most candidly - Half-Life 3. Right now however you can watch a 22-minute conversation about the game between Keighley and Valve developers Robin Walker, Dario Casali and David Speyrer. He's producing another 'The Final Hours Of' story on the game, as he did on Half-Life 1 and 2, to be released next year. That turned out not to be true, and Half-Life: Alyx was revealed today instead.Īlthough the initial reveal didn't end up belonging to The Game Awards and Geoff Keighley, he is involved. ![]() Earlier this week, a rumour hit the internet - as it has many times before - that a new Half-Life game was going to be announced at The Game Awards next month. ![]()
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